M4_u Leicester – Day two

Day two started with Jeremy Bernstein, an employee of C74 and developer of Max, talking about ‘How I learned to stop worrying and love Javascript’. I started off with an open mind to the use of Javascript here, and though I can appreciate it’s usefulness, only lasted 30 mins before brain-freeze set in and I couldn’t follow what he was talking about… I love Max for the lack of code, yeah, there’s somemaths which I struggle with, but avoiding coding is really important for me. I gave it a chance, but wont be bothering, thanks though, Jeremy!
http://maxuk.wordpress.com/schedule/performances/speakers/jeremy-bernstein/
http://cycling74.com/author/jeremybootsquadcom/?kme=forum+user+tool+count+click
http://www.bootsquad.com/

Sean Clark the came on to talk about ‘Max for visual artists’ and showed older work he had created using Director to create VJ applications and installations, I remembered one Birmingham based project he had worked on from the 90s. Seans talk also confirmed that cv.jit is a good package to have installed – I use it at work in my teaching.
http://maxuk.wordpress.com/schedule/performances/speakers/sean-clark/
http://www.seanclark.me.uk/
this particular piece was my fave:

Andrew Robertson began his talk showing this:
snl-more-cowbell.html
then talked about his ‘B-Keeper’ Max 4 Live plug-in which was presented in a very interesting way, Andrew talked about the process he’d gone through and the development of the techniques used to beat-track a human drummer with software.
http://maxuk.wordpress.com/schedule/performances/speakers/andrew-robertson/

I skipped the lunchtime workshop again (not really the best timing to be honest…) and had a break.

Lorenzo Picinali gave the final presentation of the day (unfortunatley Nick Bugayev had to cancel which was a shame as I was interested to see him talk about the Plastikman visuals… http://maxuk.wordpress.com/schedule/performances/speakers/nick-bugayev/). Lorenzo talked about ‘Non artistic applications of Max’ and his work creating virtual reality for blind people using sound spatialisation and turning data about proteins into sound. I always enjoy hearing about non music uses of Max, it’s fascinating how it gets used in all sorts of different areas and shows how versitile and powerful a piece of software it is.

M4_u was a good little conference, again, organisation and experience-wise it could do with taking a leaf out of FOTB, but then this was more academic than I was initially aticipating, however, the chap who’d organised the whole thing… who was he? He did do a great job though.

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